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About the Game
Rack 2 is a bondage-themed adult video game featuring predominately furry / anthropomorphic characters.
You play the role of a scientist at Rack Laboratories, where you conduct sexual experiments for research and profit!
You play the role of a scientist at Rack Laboratories, where you conduct sexual experiments for research and profit!
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Gameplay
Rack 2's core gameplay is similar in nature to Rack 1. You will be presented with characters in science-themed bondage scenarios, and given a number of toys and gadgets to interact with them. Unlike Rack 1, Rack 2 will feature several different bondage poses and machines, and it will allow you to control a heavily-customizable scientist character, so you can pleasure your subjects personally in a fashion similar to Bedplay.
Because Rack 2 is being developed in 3D, you will have full control of the camera and viewing angles, including a first-person interaction mode and the ability to set up cameras throughout the testing environment for alternate views in real time. Like Midnight Fireworks and Bedplay, Rack 2 will have a method to automate your actions, while your hands are busy doing other things.
Progression Mechanics
Like Rack 1, your laboratory in Rack 2 will begin with only the basics. As you play the game, you will gather specimen from your test subjects, which can be processed into chemicals and used to research new technology and equipment. After you've unlocked new technology, you'll purchase it using the proceeds from your scientific research, sex toy manufacturing, and pharmaceutical business. Cheat wallhack for cs 1.6 free. You can also earn additional revenue from clients who come to the lab seeking very specific sexual experiences. The happier you make them, the better they'll pay!
And for those who prefer to enjoy the game without having to deal with unlocking technology, a Free Play mode will give you control over a fully-stocked laboratory and an unlimited budget. Rack 2 is, first and foremost, a porn game, and I know that sometimes you just want to get straight to the good stuff. Minecraft server list.
Toys and Tools
Rack 2 will feature the same types of sex toys and gadgets you encountered in Rack 1, including sciencey favorites like the portal devices, size modification tools, orgasm denial rings/paints, estim equipment, and fucking machines. It will also introduce several new toys catering to a number of new fetishes, along with the ability to own and use multiple instances of the same toy.
Character Customization
In addition to custom character support, Rack 2 also features a built-in character creation system that takes advantage of highly modular and highly flexible character elements. The game is built to handle a wide spectrum of character species, shapes, and sizes, and as the game is developed, the diversity of characters you'll encounter throughout the game will expand.
I want people to be able to create their own characters inside of the game, instead of commissioning me to make their character and add it to the game, like I did for Rack 1. I prefer spending my time working on new features and bugfixes, rather than making custom characters, and I know that's what my Patreon supporters would rather I spend my time on, too.
Rack 2 will allow you to customize:
- Your character's sex organs, including support for animal-styled genitals and nonbinary sexes like hermaphrodites, andromorphic females ('dgirls'), and gynomorphic males ('cboys')
- Your character's size, physique, and masculinity/femininity, independent of their gender / sex organs
- Your character's species, including individual control over head, hands, feet, tail, and wings, allowing for several degrees of hybridization
- Your character's colors, patterns, and hair/fur styles
- Your character's sexual preferences and personality traits
In addition to your own playable character, the character generator will also be used to populate your clientele list with randomly generated characters. You will also be able to design lab assistants to help you carry out your scientific duties, and bioengineered test subjects who happily exist for the sole purpose of extended research.
Fetishes
Rack's gameplay revolves around bondage, sex toys, and fetishy science equipment. All of the fetishes that were found in Rack 1 will be present in Rack 2, along with several other commonly-requested fetishes, like heavier BDSM (whips, canes, spanking), paw play, sounding, milking/feeding, and bulging.
In order to make sure nobody has unwanted fetishes shoved down their throat, all non-essential fetishes will be optional. Regardless of what fetishes do get added to the game, you will always be able to choose which fetishes (as well as character types/genders) you do and don't want to see in the game, and your progress will never be restricted because of a fetish or gender you've disabled.
Laboratory Customization
Rack 2 will allow you to design your laboratory as you see fit. Machines, bondage equipment, and research stations can be placed anywhere in the laboratory, and you'll be able to light, decorate, and configure certain areas of the lab separately for a variety of different testing environments. Exotic test environments such as low-gravity and underwater will return in Rack 2. Lab configurations can be saved, loaded, and shared.
In addition to testing rooms, where you'll perform most of your erotic experiments, you will also build up a state-of-the-art research and manufacturing facility, where you will unlock and produce toys, tools, chemicals, bondage equipment, accessories, and other scientific wonders. These goods can then be used in your experiments, or sold for profit.
Chemical Research
One of the core progression mechanics of Rack 2 is a new chemical research system. After you've collected specimen from your test subjects, you will be able to process it into six different chemicals. The type of chemical you earn is determined by how you're interacting with the subject. For instance, when a test subject is exposed to new and unfamiliar toys/fetishes, you will harvest a higher amount of felinium, or you can edge them over a very long session to earn a higher yield of equimine.
Using these chemicals, you will unlock chemical compounds that can be delivered to your test subjects via direct dosage or exposure to sex toys and accessories that have been treated with the chemical. These compounds allow you to control almost every aspect of a test subject's appearance and behavior, like their physical features, their sexual preferences and fetishes, their personality and emotional traits, and their body's sexual functions.
Compounds may initially come with side effects that you'll need to isolate and refine away. Pop tarts expiration date codes. Once you've perfected a chemical, you'll be able to merge its effects with other chemicals to create custom drugs, which can then be used in the lab or sold for profit. Chameleon serial killer stephen peter morin.
Custom Content / Modding
Like Rack 1, Rack 2 will allow you to load custom characters from anywhere, as long as they have been properly rigged and formatted to work with the game. Custom character artwork for Rack 2 can be created using Blender, which is completely free. I am doing all character modeling, rigging, and texture painting with Blender, and will release tutorials/explanations on the process once the game is closer to release. Character preferences and body type specifications can be edited using the game's built-in character customization tools or the text editor of your choice. Anyone supporting the game on Patreon at the $10 tier and up will also receive source files for characters I've created, which can be used as a starting point for new characters.
In addition to characters, I also intend to make static laboratory equipment, decorations, and several toys importable - especially dildos, fleshlights, and clothing.
A copy of Unity (Personal Edition) will be required in order to package up any custom assets you create. Duplicate photos fixer pro crack. The Personal Edition is 100% free, it requires very little setup, and bundling your assets takes only a minute or two. A tutorial will be posted explaining how to install Unity and use it to package up your custom assets once the game is closer to release.
Common Questions
I am always happy to answer questions on stream, so feel free to swing by any time.
I've compiled several of the most commonly-asked questions here, for easy reference.
I've compiled several of the most commonly-asked questions here, for easy reference.
Details and Roadmap
Rack 2 is a labor of love by me - Fek!
I am only able to do what I do because I'm supported by a whole bunch of amazing people like you.
I am only able to do what I do because I'm supported by a whole bunch of amazing people like you.
Platforms and Technology
Rack 2 is being developed in Unity. I worked with Unreal Engine back in college, and I almost went with that instead, but Unity's community and support pipeline are much more active right now, and my experience with Unreal's asset pipeline wasn't always pleasant.Rack 2 will be available on Windows, Mac, and Linux, and updates will be released for all three systems simultaneously. So far, development builds have already been tested on all three platforms. I don't currently have a dedicated testing box for Mac or Linux, which occasionally leads to some hiccups on those platforms, but I intend to get a firsthand test box for each OS once I get to phase four of development so I can ensure that all three platforms work smoothly.
The game will not be available on mobile devices. I have no interest in restricting or redesigning the game's controls to work with a touch interface, and I don't believe I can optimize the game well enough to do everything I want to do at a reasonable speed on mobile.
Release Date, Method, and Monetization
Rack 2 does not have a release date or an estimated date of completion. Rack 1 was developed, on and off, over the course of a year. I expect Rack 2 to take about twice as long.With that said, I don't intend to keep the game bottled up until completion. I want everyone - especially my Patreon supporters - to begin enjoying the game as soon as I feel that it's ready. The game is still very much in its infancy, but if you enjoy playing with unfinished products, and as long as you understand that there's still a lot of work left to be done, you can get your hands on development builds by supporting me on Patreon at the $10 tier or higher. Alternatively, you can grab the latest package immediately on itch.io.
Making furry porn is my full-time job. I have a mortgage, medical bills, and student loans to pay, plus a mouth to feed. I need money to survive. With that said, Rack 2 will be released for free once it is finished, and I will post free, public development builds all along the way. They will often be a build or two behind the development builds that Patreon supporters are playing, but you will always eventually get everything for free, even if you don't give me a dime.
If I ever feel the need to generate additional revenue from Rack 2, it will come in the form of completely optional, non-gameplay-impacting reskins of existing content. Stuff like alternate dildo colors, music packs, or fur patterns to use on your character. (Never stuff like new species, new toys/machines, or new gameplay features.)
I have always preferred Patreon/donations over the retail/paywall model. Nothing in the world makes me feel more fulfilled or secure than knowing that you enjoy my work enough to give me money voluntarily. The fact that I get to do this for a living is absolutely fucking unreal, and I try my hardest to never take it granted. As long as you guys continue to support me through Patreon, I will continue to release everything I do for free.
Roadmap / Progress
Every game developer has their own little system, and mine is very simple. When I'm building a game, I work through 5 phases:Prototyping
Framework
Project Ozone 3 More Rack 1
GameplayBuild gameplay mechanics and sex systems (In progress)
ContentAdd all the fetishes, species, missions, achievements, etc.
PolishFix bugs, optimize code, cross-platform support, clean up the UI
I'm not always great about keeping it up to date, but I do have a Trello where you can see what I'm working on and how far I've gotten.
Track Record
Unless I get hit by a metaphorical bus, I will actually finish this game. This is not another piece of furry porn vaporware, and I have the track record to prove it. In the very short time I've been participating in the furry community (July 2014), I have started three games, and I have finished all three of them: Rack 1, Midnight Fireworks, and Bedplay.Prior to that, I worked as a front-end developer for six years, while building mobile/web games on the side. I prefer not to officially link my old development history to my new furry porn career, but I'm happy to privately share links to some of those games on request.
Before that, you guessed it - I made games. I've been building games since high school. This is what I love to do. This is what I do for a living. I finish what I start.
Another important factor: I work alone. I write the code, I make the art, I animate the art, I license/record and edit the audio. There are no politics to worry about, no relationships to go sour. It's just me, doing what I love to do, and getting paid to do it.
Get your hands dirty
Rack 2 is not finished yet.Once it is closer to finished, it will be released to the public for free, and you will be able to download it right here.
Project Ozone 3 Wiki
If you enjoy playing with unfinished products, I offer development builds to my supporters. Support the game on a monthly basis, and get every new devbuild as soon as it becomes available.
Make a one-time contribution to the game, and get the most recent devbuild.
29 Aug project ozone 3 wither not spawning
Posted at 06:58h in Uncategorized0 Comments
Also the mob farm which I have used a drop of evil, does not spawn mobs if I am 6 chunks diagonally away from, which it used to also Do you maybe know if these rules apply to cursed earth or does cursed earth just bypass every vanilla rule?New comments cannot be posted and votes cannot be castPress J to jump to the feed. In a singleplayer world at night, no hostile mobs are spawning even though I'm in hard difficulty. Works like a dream for me. not that I really, really needed it, though.
Preferably something see throughThe wither is not dropping nether stars, is that a result of using the mob slaughter factory? Project Ozone 3, passive mobs not spawning. Press question mark to learn the rest of the keyboard shortcutsCookies help us deliver our Services. I use a mob slaughter factory with a range upgrade to kill the wither.The wither is occasionally blowing up the dark iron bars. Is there any other block (other than reinforced obsidian) that is wither proof? I get a blood moon about every other night, and have had a mob spawn on literally every single square I accidentally left unlit at some point or another. By using our Services or clicking I agree, you agree to our use of cookies. I made 2 worlds and I have problem spawning mobs on both.My difficulty is not set to peaceful, mob farm is placed 24 blocks from the spawn point, room is in the dark with mob spawnable blocks (chiseled cobblestone).
My PC is kind of bad so I used tips on this reddit postto boost my in game performance.
Works like a dream for me. not that I really, really needed it, though.I really have no idea what is happening it is blocking my early game progression a bit tho and its annoying.Then why did you build your farm at y: 84? Thread starter BaconsTV; Start date Feb 24, . is no longer spawning any passives. I did find somewhere that render distance can affect mob spawning if it is set to 7 and lower, which it was and that did indeed fix my problem in my first world, but on my second world it still does not work. Press question mark to learn the rest of the keyboard shortcutsCookies help us deliver our Services. This has been since the start of the pack and has still been happening in 3.0.5 (the version of the pack I'm in currently.) Project Ozone 3 - Trouble With Spawning Mobs. . you can go to the Nether and kill some Wither Skellys until you get a drop of evil, then make a Cursed Earth spawner. I guess I am just blind thanks for help anyways!IDK. Will this solve the issue of no nether star drops as well?Honestly, it's not really worth setting up a wither farm and if you do, then eventually all mobs become pretty burly due to mod that makes boss mobs tougher the more you kill them. It's weird that people keep posting that they're having trouble getting mobs to spawn in PO3. I build on y 84 because that is 1 block above the bedrock that is on the map and I wanted to have a nice platform for me to work on not really pushing for efficiency on my starter farm :DThe video was useful tho. I just created a wither cage with the wither glass like /u/Gabbleducky suggested and killed the amount i needed to make a nether star seed and crux.
Honestly, it's not really worth setting up a wither farm and if you do, then eventually all mobs become pretty burly due to mod that makes boss mobs tougher the more you kill them. Problem. I just created a wither cage with the wither glass like That also works, honestly at this point I'm doing it for the supremium essenceNew comments cannot be posted and votes cannot be castThis subreddit was created for discussion of Project Ozone 3.Press J to jump to the feed.
I built a wither farm yesterday using reinforced obsidian for the platform and dark iron bars for the cage.
I am playing PO3 on Garden of Glass map.
If I use a draconic mob grinder will it solve this issue?There is wither glass from mystical agriculture, but if you use the draconic mob grinder it kills the wither before it starts shootingAwesome, thanks! I even get Guardians spawning in my IE Water Wheels.If nothing seems to work, you can go to the Nether and kill some Wither Skellys until you get a drop of evil, then make a Cursed Earth spawner. Project Ozone 3 A New Way Forward.
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